Showing posts with label mse. Show all posts
Showing posts with label mse. Show all posts
modern software engineering first unit material

modern software engineering first unit material

syllabus: 

UNIT - I

Introduction Extreme Programming (XP) - Agile Development

Why Agile - Understanding Success, Beyond Deadlines, Importance of Organizational Success, Introduction to Agility, How to Be Agile - Agile methods. Don't make your own method, Road to mastery, Understanding XP (Extreme Programming) - XP life cycle, XP team, XP Concepts, Adopting XP - Knowing whether XP is suitable, Implementing XP, assessing Agility, Practicing XP - Thinking - Pair Programming. Energized work, Informative Workspace, Root cause Analysis, Retrospectives.

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modern software engineering second unit material

modern software engineering second unit material

syllabus:

UNIT - II

Collaborating: Trust, Sit together, Real customer involvement, Ubiquitous language. meetings, coding standards, Iteration demo, Reporting.

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modern software engineering third unit material

modern software engineering third unit material

syllabus:

UNIT - III

Releasing: Bugfree Release. Version Control, fast build, continuous integration, collective ownership. Documentation.

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modern software engineering fourth unit material

modern software engineering fourth unit material

syllabus:

UNIT-IV

Planing: Version, Release Plan, Risk Management, Iteration Planning, Slack, Stories. Estimating.

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modern software engineering fifth unit material

modern software engineering fifth unit material

syllabus:

UNIT - V

Developing: Incremental requirements, Customer tests. Test-driven development. Refactoring, Incremental design, and architecture, spike solutions, Performance optimization, Exploratory testing.

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Modern Software Engineering syllabus (mse).

Modern Software Engineering syllabus (mse).

 UNIT - I

Introduction Extreme Programming (XP) - Agile Development

Why Agile - Understanding Success, Beyond Deadlines, Importance of Organizational Success, Introduction to Agility, How to Be Agile - Agile methods. Don't make your own method, Road to mastery, Understanding XP (Extreme Programming) - XP life cycle, XP team, XP Concepts, Adopting XP - Knowing whether XP is suitable, Implementing XP, assessing Agility, Practicing XP - Thinking - Pair Programming. Energized work, Informative Workspace, Root cause Analysis, Retrospectives.

UNIT - II

Collaborating: Trust, Sit together, Real customer involvement, Ubiquitous language. meetings, coding standards, Iteration demo, Reporting.

UNIT - III

Releasing: Bugfree Release. Version Control, fast build, continuous integration, collective ownership. Documentation.

UNIT-IV

Planing: Version, Release Plan, Risk Management, Iteration Planning, Slack, Stories. Estimating.


UNIT - V

Developing: Incremental requirements, Customer tests. Test-driven development. Refactoring, Incremental design, and architecture, spike solutions, Performance optimization, Exploratory testing.

To download the syllabus, and important questions and previous paper click here Download